Notes:
–
|
To enter a unit in 2-D Math input, select the unit from the appropriate Units palette. If the unit you want is not there, select and then enter the unit.
|
–
|
When you edit a unit, double brackets appear around it.
|
>
|
|
>
|
|
>
|
|
The conversion to unit_free state does not recurse into, or map over, non-scalar objects. Examples illustrating such mapping or effective unit-stripping recursion are shown below.
>
|
|
>
|
|
>
|
|
| (9) |
>
|
|
| (10) |
>
|
|
| (11) |
If a non-scalar object contains a mix of units then it may be desirable to combine the units or convert to a single system, so as to get correct scaling.
>
|
|
| (12) |
>
|
|
>
|
|
| (14) |
>
|
|
| (15) |